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June 14 2015 - Downsview Park
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Your Team. Three Sports. One Day.

The MLSE Team Up Challenge, presented by Ford, is a completely unique tri-sport tournament.
Your team of 8-10 players will compete in basketball, soccer and ball hockey.

Supported by: Team Logos Event Info

Rules and Regulations

Bracketing:  Teams will be separated into 2 divisions (Pro & Recreational) and will be grouped by division per sport.  For pool play, each team will be scheduled 2/3 games each for basketball and hockey and 1 game of soccer.

Advancement & Tiebreakers:  A total of five (4) teams from each division will advance to the Skills Challenge round based on each team's win-loss record (ranking will be based on total points:  2 points for a win, 1 for a tie, zero for a loss.  For teams that are tied in record after pool play, ties will be broken using scores in each game:  Point Differential (max +/- 10 points) - then - Total Points Against.  If two teams are tied and played against each other then head to head results will apply.  Top teams per sport in each division will be recognized.

Forfeits:  Teams are given five minutes from scheduled game time before a forfeit is issued by the referee.  The Tournament Director has the option to replay a forfeited game if deemed necessary.  If a forfeit occurs, the winning team will receive max points in point differential used in breaking ties.

Skills Challenge Champions:  Teams advancing to Skills Challenge will compete in a timed skills challenge, featuring elements from all three sports: targets, shoot outs, free throws and more with the ultimate champions from the Pro and Recreation divisions being crowned.

This will be the exciting finale to the day pitting the top 4 teams against each other in a challenging series of events. The Top 4 teams in the Pro and Top 4 Teams in the Recreation division will compete after tournament play standings are finalized.
All four teams will participate in the skills relay, happening simultaneously with a starting whistle. If needed the tie-breaker is goal differentiator or goals against.
One pro team and one recreational team will be crowned the winner of the MLSE Team Up Challenge. Other teams to be determined 2nd, 3rd and 4th place.

Sport Specific Rules:  Please refer to specific rules per sport for more detailed information.  All calls made by the referee on the court/field are final.  For any situation or dispute not addressed in the sport specific rules, the Tournament Director will have final say.

FIBA rules apply if not modified within. The following rules have been designed to ensure fair play for all participants.  Each player is expected to understand these rules prior to participating.  Any questions concerning these rules should be directed to TUC Event Staff.

Number of players:  All games will be played 3-on-3. One female player per team must be playing at all times.

Game Duration:  Games consist of two (2) 12-minute halves of running clock with a one-minute halftime. A coin flip shall determine which team gets first possession, with the other team getting the ball to start the second half.  There will be no overtime period and games can end in a tie.  There are no timeouts and the Game Clock does not stop in 3v3 games.

Substitution:  Substitutions are allowed only during dead balls.

Scoring:  Every shot inside the arc, including free throws, will count as 1 point.  A successful shot from behind the arc will be awarded 2 points.

After Made Baskets -The ball will change possession after all made baskets and free throws, no “make it, take it.” 

Change of Possession:   After EVERY change of possession, including defensive rebounds, steals and air-balls , the ball must be taken back.  “Taken back” or “cleared” means player with possession of the ball must have both feet clearly behind the 2-point arc.  After the ball has been taken back or cleared, play is “live” meaning the player with possession of the ball does not have to pass the ball in to initiate play. Failure to take it back will result in the loss of possession and the loss of any points resulting from that possession. A violation occurs only when a shot is attempted prior to taking the ball behind the 20-foot arc. If a shot is attempted prior to taking the ball back and player is fouled, the foul does not count and the ball changes possession.

Dead Ball - Checked In: - After EVERY dead ball situation (including made baskets, violations, out of bounds, fouls), the offensive player with possession of the ball MUST start out completely behind 2-point arc. Once the ball is checked to the offense by the defense, the offensive player can dribble, pass or shoot.

Stalling:  Stalling or failing to play actively by attempting to score within 30 seconds will be a violation. 

Jump Balls:  All jump balls are awarded to the defense.

Team Fouls & PenaltyA team is in the penalty when it has committed 4 fouls within a period. Non-shooting fouls under penalty foul situation will be awarded 1 free-throw.  After a free throw is made or missed, the ball goes to the other team at the top of the court and must be checked by the defense.

Shooting Fouls & Free Throws:  Fouls during the act of shooting inside the arc will be awarded 1 free throw.  Fouls during the act of shooting behind the arc will be awarded 2 free throws.  If a player is fouled in the act of shooting and the field goal is successful, the shooter shall be awarded 1 additional free throw.  After a free throw is made or missed, the ball goes to the other team at the top of the court and must be checked by the defense.

Technical Fouls:  Unsporting behavior and/or intentional fouls will result in a technical foul.  A technical foul counts towards a player's disqualification and team fouls.  Penalty for a technical foul is 1 free throw for the offended team and possession of the ball.  Two technical fouls will result in the player's disqualification from the game. 

Flagrant Fouls/Fighting:  Flagrant fouls, fighting and continuous misconduct will result in ejection from the game and may result from removal from the tournament.  Penalty for a technical foul is 1 free throw for the offending team and possession of the ball.

FIFA rules apply if not modified within. The following rules have been designed to ensure fair play for all participants.  Each player is expected to understand these rules prior to participating.  Any questions concerning these rules should be directed to TUC Event Staff.

Number of players:  All games will be played 3-on-3 with no goalkeeper. One female player per team must be playing at all times.

Game Duration: The game shall consist of two (2) 10-minute halves separated by a one minute halftime period.  A coin toss will determine possession and direction before the start of the game. There will be no overtime period and games can end in a tie.  There are no timeouts and the Game Clock does not stop in 3v3 games.

Substitution: Substitutions may be made during dead-ball situations, regardless of possession. Teams must gain the referee’s attention and players must enter and exit at mid-field when prompted by the referee. Substitutions should not be made on the fly! 

Equipment: All players are recommended to wear shin guards. Cleats of any kind are not permitted for playing on BMO Field. Any players wearing cleats will not be eligible for soccer play.

Kick Offs / Kick Ins / Direct and Indirect Kicks / Goal Kicks / Penalty Kicks: KICK OFF: May be kicked in any direction. You cannot score directly from a kick off (ball must be 100% over the mid-line to be considered on the offensive half of the field). The kick off is an indirect kick.  KICK-INS: The ball shall be kicked into play from the sideline, rather than thrown in. The ball is considered in play when the ball is touched and changes position. This is an indirect kick, and a goal cannot be scored from this kick.  DIRECT & INDIRECT KICKS: All dead-ball kicks (kick-ins, kick-offs, free kicks) are indirect with the exception of corner kicks and penalty kicks.  Indirect kicks must only change position before the ball will be considered in play. If a free kick is awarded within five yards of the opposing goal box, the ball will be moved back to five yards from the box. It is the referee’s discretion where the ball will be placed.   GOAL KICKS: May be taken from any point of the end line. All Goal Kicks are indirect kicks.  PENALTY KICKS: Shall be awarded if, in the referee’s opinion, a scoring opportunity was nullified by an infraction (the infraction does not automatically result in a red card). Penalty kicks are DIRECT kicks taken from the center of the mid-line with all players (on both teams) behind the mid-line. Penalty kicks are dead ball infractions. If a goal is not scored, the defense obtains possession with a goal kick.

Five Meter Rule: In all dead-ball situations, defending players must stand at least five meters away from the ball. If the defensive player’s goal is closer than five meters, the ball shall be played five meters from the goal box in line with the direction of play prior to the penalty.

Goal Scoring: A goal may only be scored from a touch (offensive or defensive) within the team’s offensive half on the field. The ball must be completely on the offensive half of the field, and cannot be touching the mid-line (Example: kick-off). If a player in their defensive half kicks the ball across the midline and the ball hits another player (offensive or defensive) in their offensive half, and the ball goes in the goal, a goal will be awarded. If a ball is kicked from the defensive half and is not touched before the ball rests in the goal, a goal kick is awarded to the defensive team. A goal cannot be scored from an indirect kick, such as a kick-in from out-of-bounds. See below for “Plane of the Goal / Net Interference.”

Goal Keepers / Off-sides / Slide Tackling / Hand Ball Clarification: There are no Goalkeepers in 3v3 Soccer. No Off-sides in 3v3 Soccer!  No Slide Tackling in 3v3Soccer: If a player is sliding for the ball, contact with any player(s) from the other team is NOT ALLOWED. If a player slides and contact is initiated, a free kick shall be awarded. This does not prevent players from sliding to stop/intercept a ball where contact is not initiated during the slide. Example: a player may slide to save a ball from going out-of-bounds, so long as no contact is made with an opposing player. Hand Ball Clarification: Deliberate handling of the ball that denies a team of an obvious goal-scoring opportunity will result in the following: (1) A penalty kick (at the discretion of the referee) (2) A yellow or red card given to the player committing the hand ball (at the discretion of the referee).

The Goal Box: There are no goalkeepers in 3v3.  The goal box extends four feet directly in front of the goal. There is no ball contact allowed within the goal box, however, all players may pass through the goal box as long as they do not touch the ball while in the box. If the ball comes to a rest in the goal box, a goal kick is awarded regardless of who touched the ball last. If a defensive player touches the ball after it has entered the goal box, a goal will be awarded to the offensive team. If an offensive player touches the ball after it has entered the goal box, a goal kick will be awarded to the defensive team, and a goal will not be counted if scored. The referee’s judgment call and ruling on the field will not be overturned.

Plane of the Goal / Net Interference:  A goal will be awarded if the ball strikes the netting portion of the goal, even if the ball is then returned back into the field of play without completely crossing the goal line. If the ball strikes the cross bar or goal posts, and simultaneously strikes the netting portion of the goal, the referee’s judgment will determine whether the netting prohibited the ball from crossing the goal line (which should be awarded a goal); or whether the bar or post prohibited the ball from crossing the goal line (which should NOT be awarded a goal).  The referee’s judgment call and ruling on the field will not be overturned. In simple terms, the net should not be the source that will prohibit a shot from scoring as a goal.

Delay of Game: The referee has the official time on the field and holds the right to take necessary action if he/she feels that a team is delaying the game.  Any player may be cautioned with a yellow card if it is deemed by the referee that the player is intentionally wasting time, such as if a player intentionally kicks the ball long distances away from the playing field in order to waste time.

The following rules have been designed to keep the game moving and ensure fair play for all participants.  Each player is expected to understand these rules prior to participating.  Any questions concerning these rules should be directed to TUC Event Staff.

Number of players:  All games will be played 4-on-4, including the goaltender (i.e. 3 out players plus one goalie in the rink at all times). One female player per team must be playing at all times. A team may play without a goaltender, if it chooses to do so, at any time during the match. 

Substitution:  During play, alternates can substitute as teams deem necessary and/or 'on the fly'. No stoppage in play is necessary to make substitutions. Changes must always be made from the team's defensive end of the street rink.  If a player touches the ball while his/her team has too may players on the court will result in a penalty shot by the opposing team. 

Game Duration:  Games consist of two (2) 12-minute halves of running time with a one minute break between halves.  There will be no overtime period and games can end in a tie.  There are no timeouts and the Game Clock does not stop in 3v3 games.

Equipment:  Protective player equipment, including:  eye protection, helmet, elbow pads, gloves, shin guards, and mouth guard are strongly encouraged for all participants. Players are required to wear athletic footwear to participate.  Goaltenders provide their own equipments.  Pads may be no wider than 13".

Sticks:  Sticks made of wood, graphite, plastic blade, etc. can be used but must be safe playing condition and subject to referee inspection.  Participants should provide their own sticks.

Off-sides and Icing:  Traditional off-sides and icing/illegal clearing rules do not apply.

Face-Offs:  There will be a center face-off to start the game and the second half.  All other play stoppages begin by in-bounding the ball. 

Slapshots:  Slapshots are NOT allowed and will result in loss of possession. Any goal as result of a slapshot will be disallowed. Repeated infractions will result in penalty at discretion of referee. 

Hand passes:  Hand passes are permitted, unless the hand pass creates an unfair advantage.  If so, play is stopped and ball awarded to the opposing team.

After Goal is Scored:  Possession changes after every goal. After a goal is scored, defensive team must move ball across centre within 10 seconds. Scoring team clears half and cannot cross the centerline until the ball, or an offensive player, crosses the centerline and/or the 10-second rule expires. 

Defensive Team Ball:  Occurs when goalie freezes ball or offensive team shoots ball out.  The defending team receives possession of the ball behind their own net. The opposing team must give the team with the ball 3 metres of space to make a play. The team with possession is allowed a maximum of 5 seconds to put the ball back into play after retrieving it.
 
Offensive Team Ball:  Occurs when defending team shoots or deflects ball out.  The team on offense receives possession of the ball at the place closest to where the ball left play.  The defending team must allow the offensive team 3 metres of space to make a play.  The team on offense is allowed a maximum of 5 seconds to put the ball back into play after retrieving it.  If the ball leaves play at either side of the rink, the team that the ball did not go off of receives possession at the spot where the ball left play.  Goals may be scored directly upon play resuming; no need to start play again with a pass.

Goal changes:  No goal changes can be made during the game, except for injury. When a goalie leaves a game due to injury, he/she cannot return to the game in a forward position.

PENALITES & INFRACTIONS

Penalties:  All penalties will be strictly enforced. Pushing, shoving, checking, hooking, holding, tripping, high sticking, or other unsportsmanlike conduct will result in a penalty shot for the other team, but may be punished more severely according to the discretion of the referee and/or tournament supervisor.  A player penalized twice in one game for incidents mentioned above will be disqualified for the remainder of that game and the team will play short-handed.  Intentional delay of game will be called at the discretion of the official and may result in a penalty shot for the other team.

Contact with the ball with stick above the crossbar:  Contact with the ball when the stick is above the crossbar will result in a penalty shot by the opposing team.  However, this penalty will not count against the two penalty ejection rule unless the action is flagrant and repeated.

Penalty Shots:  Penalty shots are taken immediately after infraction and are taken with the ball being placed at center ice.  For penalty shots, the ball is dead after a shot or at the conclusion of forward progress.  Possession is given to the defending team regardless of the outcome of the shot. After the shot, the ball is immediately live to the defending team.

Fighting/Flagrant Penalties:  Fighting, flagrant penalties, and attempts to injure will result in ejection from tournament and the event site, and may also have criminal/legal ramifications.

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